![]() ![]() Want to try playing a character who is really, really outside the box? We got you. You’re not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments. World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself. A virtual Game Master keeps things interesting for you, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. Constantly Evolving Experience and Story.Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation. No, really! Way bigger than most other games you can think of. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves and a few other unusual races. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. Should the player earn a position of prominence, they may change the course of history. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. The Wayward Realms is currently in development.Under the direction of Ted Peterson, Julian LeFay & Vijay Lakshman - lead developers of the team behind the Elder Scrolls Arena and Daggerfall-Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG. However, with what has been revealed so far as well as the talent behind the game's development, there is a solid chance that the game will end up becoming a huge deal whenever it releases. Though it is unknown how long The Wayward Realms has been in development, the game was first announced just 5 months ago, so it is understandable that there isn't much information to sharw with players and fans. So far, it looks as though The Wayward Realms may be a combination between old and new RPG elements, lending itself to fans of games both like Skyrim and Daggerfall. In this way, the trailer felt somewhat like a second teaser, offering little in the way of information about the game and instead offering an interesting cinematic that shows more of the game's themes. The prophetic lullaby could suggest story elements, but without any context added to the dialogue, nothing is set in stone. It definitely seems to confirm players will be exploring dungeons and caves, perhaps in the same manner as Daggerfall, as well as confirming that undead enemies will stalk the halls of those areas. The trailer is quite cinematic, but not much can be gathered in terms of hard information. ![]() ![]() The rest of the trailer shows someone walking through the cave, displaying manmade walls and tapestries, culminating in a huge open room with a figure sitting on a throne that moves as torches light and giant steps shake the screen. The voice of an old man can be heard throughout the trailer, and as the trailer's title suggests, he seems to be speaking a lullaby that sounds a lot like a prophecy. The new trailer begins with the camera pointing to the night sky, slowly drifting down to face an open field and the mouth of a cave. ![]()
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